Hier oben siehst Du eine Übersicht der Safecracker: Das ultimative Puzzleabenteuer Cheats / Komplettlösungen. solltest Du Schwierigkeiten mit den Cheats. Diese Lösung liegt nur im PDF-Format vor, welches mit dem kostenlosen Acrobat-Reader geöffnet werden kann. Den zurzeit aktuellsten. Nachlese; Tips&Tricks; Lösung; Direkt download. Safecracker Nachlese. Herausgeber:The Adventure Company Entwickler:The Adventure Company Download.
Komplettlösung & Spieletipps zu Safecracker: Das ultimative Puzzle AbenteuerHier oben siehst Du eine Übersicht der Safecracker: Das ultimative Puzzleabenteuer Cheats / Komplettlösungen. solltest Du Schwierigkeiten mit den Cheats. Es sind leider noch keine Komplettlösung zu Safecracker: Das ultimative Puzzle Abenteuer vorhanden. Mach mit – sei der Erste und sammle 4Players-Punkte. Nachlese; Tips&Tricks; Lösung; Direkt download. Safecracker Nachlese. Herausgeber:The Adventure Company Entwickler:The Adventure Company Download.
Safecracker Lösung GROUND FLOOR VideoSafeCracker: The Awakening
Vor Euch befindet sich das Telefon, das gleich zu klingeln beginnt. Ihr nehmt den Hörer ab, indem Ihr diesen anklickt und hört Euch die folgende Nachricht genau an.
Achtet insbesondere auf den genannten Code: Öffnet die vor Euch befindliche Tür, in dem Ihr diese anklickt und verlasst die Telefonzelle.
Nehmt nun den folgenden Weg: vor, vor, vor, rechts drehen, vor, vor über den Zebrastreifen , links drehen, vor, vor, nach rechts drehen. Was denkst du?
Folgt hier dem Weg nach vorne, umgeht den Brunnen nach links, steigt die Treppe hoch, dreht Euch nach rechts und folgt nochmals der Treppe. Steht Ihr nun vor der Eingangstür, dreht Euch nach links.
The measure is how well it plays. I am happy to report that Safecracker plays beautifully. There are some familiar puzzles, some unfamiliar puzzles, and some very clever twists on the whole idea of what constitutes a puzzle.
Among the familiar puzzles, players will find a slider, a variant of Sudoku, a magic square, a warehouse puzzle, and a parking lot puzzle.
The unfamiliar puzzles include a combination based on light frequency, an interior decorating puzzle, and a puzzle based on repeatedly being in the right place at the right time.
And then there are the puzzles that require players to refrain from punching keys and twiddling knobs long enough to really see and study what is before them.
These puzzles are among the most compelling in Safecracker because, other than endless random fiddling, they can only be solved by scrutiny. As one moves from room to room, picking up clues, keys, and combinations, one will also find notes and diary entries that provide modest insights into the sort of family the billionaire left behind.
This information will prove useful once the final safe is opened. The only design choice I have a quibble with is the use of a voiceover narrator as a form of in-game hint system.
When a puzzle appears, a male English voice, purportedly the voice of the safecracker, muses about how the puzzle might work. Windows Version. Similar games Fellow retro gamers also downloaded these games: The Simpsons: Bart vs.
Snood DOS, Mac DOS, C64 Follow Us! Top downloads. List of top downloads. Solution: Click here. Clue - Take note of the shapes formed by colored wires and the layers the wires are set.
The panel opens to show 4 different colored wires surrounding the 9 button screws. The laser rays on the door are turned off. Read the letter from Edward on the window seat.
Look close at the small safe on the table. Flip the switch on the power strip and the secret compartment opens. Take the magnetic pass and the snooker rules.
Aim - To find the correct set of numbers based on the frequency of the phone keypad dial tone. Insert the small iron key taken from the music box at the Violet Bedroom on the keyhole at top left.
Turn the key to on position. Press the speaker button on the telephone. Press the number keys for a set of trial numbers.
If one or more green light flickers, it means that out of the 4 trial numbers, there are numbers that are correct. If there one or more green light that stays on, it means that the number is correct and is at the correct position in the sequence.
There are only 4 chances to select the correct numbers before the puzzle resets to a new code. This is shown by the red lit bars on the radio.
This is a random puzzle. MrLipid states that the end number is always 9. Take the chip card. Clue - Read the snookers rule paper taken from the Yellow Room and check ALL the balls on and under the snookers table.
Take note of the numbers seen on and given to a colored ball from the rule paper. What is the difference between the balls on the paper and the table?
Take the fountain plug and lever. Aim - To turn the wheel based on the path seen on the screen and to end at the checkered flag. Clue - Turn the wheel based on the corners.
No forward driving is required, just the corners. This is an imaginary driving and no action on the screen is seen. Take the paper.
Clue - Use the telephone to get Sarah's number. Take the steering wheel. Read the note on the door left by Duncan W. Aim - To find out the code based on the incomplete readout of the reader.
Note the shape of the incomplete code numbers on the reader and enter the test numbers. The bars will pull back if the number and position are correct.
The numbers of the bars that pull back depend on the number of the correct entry and correct position. Take the triple key. Read the letter by Elizabeth.
Take note of the lines on the top of the bathroom door. Aim - To get all the side bars recessed to the right.
Insert the wheel on the lock. Turn each wheel and study which bars it affects. Each wheel cycles 8 times to produce different bar results.
The door opens to the Laundry room. The Loft. Metal Loop safe:. Aim - To produce a loop of the metal pipes and have it all lit up.
Take the fountain plug and the lever. Head downstairs to the Winter Garden to solve the fountain puzzle.
This door will open when you complete the final panel in the Museum. Go through it to enter the Library. Enter the library through the Games Room, through the door you opened by solving the final panel in the Museum.
Place the "Screen and Keycard Reader" that you obtained in the Violet Bedroom on the lower portion of the safe.
By pressing each number four times, you can see that only 6, 7, 8, and 9 move a bar on the left of the safe. So the solution is in some order.
Right-click to bring up inventory, then left-click on the door at the bottom right of the screen. Check out the menu screen.
Look at the letters on the telephone buttons in the upper right. Take the steering wheel, then head to the Blue Bedroom , which is opposite the Yellow Bedroom at the other end of the Second Floor.
Open the door with the Double Key you grabbed from the fountain in the Winter Garden. Enter the Violet Bedroom. Each bar needs to move to the right a net total of twice.
Use the small gold key you obtained in the Workshop on the radio-shaped music box. Take the small iron key and the keycard reader.
Now go to the Library , through the door in the Games Room that you opened by completing the third panel in the Museum. You need two triple keys to open this door They are located:.
Open the doors, and go on in. Our boy is quite excited to have reached the final safe. Of course, we still need a 4-digit code to open it.
Save your game here, so you can run through several alternate endings. Open the doors, then have a look at the plates.
Try combining all four plates. Once you enter the final code, you get to choose a beneficiary. The letters and journal pages scattered throughout the mansion may guide your choice Use the small iron key you obtained in the Music Box safe in the Violet Bedroom , then turn the device on.
Hit the volume button at the bottom of the phone , or the device won't work. You have five chances to guess it before the puzzle resets with a new code.
You have to turn the key off, then on to reset the box if this happens - which I found very annoying. You can grab a friend and play Mastermind for a while to hone your skills As a hint, start with four different numbers don't hit 1 four times, then 2 four times, etc.
A red light in the first position would mean that 1 isn't in the solution, a blinking light in the first position would mean that 1 is in the solution, but not in the first position, and a solid green light would mean that 1 is the first number of the solution.
Swap out "red light" numbers for untried numbers i. Take the chip card and letter from Margaret.
Go downstairs to the Workshop to use them. Zoom in on the wall panel. Place the Carved Stone Block obtained in the Loft on the lower portion of the panel.
Our boy comments that it's a Polybius Square. The first number of each pair of numbers along the top of the safe refers to the left of the Carved Stone Block, and the second number refers to the top of the Carved Stone Block.Merk dir den Inhalt, dreh dich nach rechts und gehe auf den Safe zu, Jordan Larsson direkt vor Dreamcatcher Stream Deutsch Fenster steht. Um dieses Puzzle zu lösen, muss der Ball in das rechte untere Mekur Online auf dem Brett mit Hilfe der vier Magneten oben, unten, rechts und links bewegt werden. Deshalb hier nur eine kleine Hilfestellung: speichert vor Beginn des Rätsels ab. Safecracker definition is - one that breaks open safes to steal. How to use safecracker in a sentence. Safecracker: The Ultimate Puzzle Adventure is a puzzle adventure game where you are employed by a wealthy family to search a recently deceased man's estate in order to find his last will and testament. This is hidden within one of many safes scattered around his 4-storey mansion. It is very similar to an earlier game, Safecracker. Safecracker 2 Walkthrough Teil 1 Safecracker 2 Playlist: fabricationpollination.com No One Lives Forever - Safecracker Scene 6: Safecracker So, we are finally at Dumas' office - let's crack his safe and get out of here. It's no simple task a. Safecracker () The Ultimate Puzzle Adventure. by Kheops Studios. Hints and Solutions by MaGtRo August NOTE: Please use these solutions only as a last resort. The fun of solving the puzzles will diminish.