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It says Hasbro brand, but what they sent is some random Chinese brand.If the spinner lands on Air, the player must put a hand or foot in the air! Hasbro does not control and is not responsible for the availability of, or content on, linked third party websites.
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Learn more Twister is a great party game and an easy way to burn off steam. As long as everyone is game to play, Strip Twister is a great way to bond with your significant other and enjoy some old fashioned, physical fun.
To play Strip Twister, make sure all players have the same amount of clothes on so the game is fair. Play the game like normal, but whenever someone falls, they have to remove an item of clothing and return to their position.
When the spinner lands on red, everyone playing needs to remove an item of clothing. However, you can only lift 1 limb at a time while removing it.
If you fall while removing clothes, you need to remove an extra item. The winner of the game is the last player who still has clothes on.
For more tips, including how to play Twister with its normal rules, read on! Did this summary help you? Yes No. Please help us continue to provide you with our trusted how-to guides and videos for free by whitelisting wikiHow on your ad blocker.
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Tips and Warnings. Related Articles. Article Summary. Method 1 of Divide into teams. In order to play Twister, you will need at least two people an equal number of men and women tends to work best.
Divide your players into teams of two people, preferably with a man and a woman on each team. If you do have an even number of players, the referee position will rotate amongst the players.
Wear loose, flexible clothing that will allow you to stretch. You don't want to rip your pants in the middle of a party!
Loose shorts, yoga pants, or sweatpants are great. Wear something breathable. Take off any heavy jackets or stiff layers before you play.
Extra layers will constrict your movement, and extended stretching may tear your clothes. If you have long hair, consider putting your hair up with a hair-tie or a headband before you play.
If your hair falls into your eyes while you are bending over, it may impede your playing. Take off your shoes, even if you're outside.
All players should remove their shoes before stepping onto the Twister mat. This will keep the mat clean and reduce the risk of stepping on other players' toes.
Socks are fine. Bare feet are fine. Limber up. If you aren't used to contorting your body into unnatural positions, consider stretching before you play Twister.
If you loosen up your muscles before you play, you will be able to hold poses longer--and boost your chances of winning! Bend forward, keeping your legs straight, and reach for your toes.
Hold the position for at least ten seconds. Twist your torso slowly to the right, as far as you can go, then slowly to the left.
Hold each pose for at least ten seconds. Method 2 of Choose one person to serve as the referee. The referee will spin the spinner, call out the moves, and supervise the game.
Remember to switch off so that everyone gets a chance to play. Some players may prefer to spend more time on the mat, while others may be content to sit back and call the shots.
If you only have two people--not enough for two players and a referee--you can play without a spinner. On each "spin", count to three: one player calls out the color and the other player calls out the body part.
Alternate who calls what. Step onto the mat. Remember to remove your shoes. The referee should keep off the mat. For two players: Players should face each other from opposite ends of the mat, near the word "Twister".
Place one foot on the yellow circle and the other foot on the blue circle closest to your end of the mat. Your opponent does the same on his or her end.
For three players: Two players face each other on opposite ends of the mat, near the word "Twister". Each player places one foot on the yellow circle and the other foot on the blue circle closest to his or her end of the mat.
The third player faces the center from the red-circle side of the mat, placing one foot on each of the two middle red circles. His first attempt he called "Kings Footsie", but when he showed it to the 3M Company , who had a line of up-scale board games, they rejected the idea.
Charles Foley was a respected and successful toy designer for Lakeside Industries in Minneapolis and answered an ad for an experienced toy designer by Reynolds Guyer Sr.
Foley interviewed with Reyn Guyer Sr. After interviewing Foley, Guyer and his son discussed the possibility of starting a small division of the company in product development.
His father agreed, for a short term, to support his son's idea for product development, and hired Foley, who negotiated a royalty agreement with Guyer Company for all games and toy items designed by Foley.
Guyer Company agreed, and officially hired Foley. Foley hired Neil Rabens, an accomplished product design artist with an art degree from the Minneapolis School of Art and Design.
The game ideas ranged from small kids' games to word games for adults. Foley had an idea for utilizing people as a part of the game idea, "a party game".
Rabens had the idea to utilize a colored mat, allowing people to interact with each other, in a game idea he had developed while a student in design school.
Foley saw the idea and developed the concept for having the colored dots line up in rows, and, with a spinner, created the idea for calling out players' hands and feet to the colored dots called out from the spinner.
This would create a tangled-up situation between two people, and the one that falls first would lose. With the support of Reyn Guyer Sr.
Foley, with his extensive experience in the toy industry, called on his good friend, Mel Taft, Sr. Milton Bradley embraced the idea for the "Pretzel" game but renamed the game "Twister".
The company that produced it, Milton Bradley, was accused by its competitors of selling "sex in a box". Co-inventor Charles Foley died on July 1, at the age of Twister, much like its counterpart the hula hoop , was one of the many toy fad phenomena that came about in the second half of the 20th century.







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